FUTURE CINEMA
Exhibition in the ZKM Center for Art and Media Karlsruhe, curated by
Peter Weiebl and Jeffrey Shaw
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The conditions of cinematographic art have changed radically over the
past years. On the verge of a material revolution new possibilities
of camera and production techniques have emerged that also allow new
modes of narration and image languages. FUTURE CINEMA was the first
major international exhibition of current art practice in the domain
of video, film, computer and web based installations that embody and
anticipate new cinematic techniques and modes of expression.
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The exhibition premiered numerous new works, some specially commissioned for this
exhibition, and a few actually produced at the
ZKM | Institute for Visual Media. A strong curatorial emphasis was on
installations that diverge from the conventional on the wall mounted
and projected screen format and which explore more immersive and technologically innovative environments such as
multi-screen, panoramic, dome projection, shared multi-user, and on-line
configurations. Another central focus was set on works that explore
creative approaches to the design of interactive non-linear narrative
content. |
Despite cinema's heritage of technological and creative diversity, it
is Hollywood that has come to define its dominant forms of production
and distribution, its technological apparatus and its narrative
forms. This hegemony of movie making is about to be questioned by the
more radically new potentialities of the digital media
technologies,
which is why the rise of the video, computer game and location based
entertainment industries is such a significant phenomena. These new
digital contexts are setting an appropriate platform for the further
evolution of the traditions of independent, experimental and expanded
avantgarde cinema. No commercial or industrial working teams а la
Hollywood have been presented, but the individual efforts of artists
who overcome or undermine the global standards of the cinema
industry.
Though it is still early in the process, one can identify some of the
focal features of this emergent domain of the digitally expanded
cinema. The technologies of virtual environments point to a cinema
that is an immersive narrative space wherein the interactive viewer
assumes the role of both cameraperson and editor. And the technologies of computer games and the Internet point to a cinema of
distributed virtual environments that are also social spaces, so that
the persons present become protagonists in a set of narrative
dislocations.
Cinema builds hyper realities, space time constructs that are conjoined to the presence of the spectator in the darkened magical
space of the movie-theater. From Cinerama to 3D to Omnimax, the cinema has yearned to construe its fictions in a space of equivalence
with the real. The objective, as in many forms of art, is to bind the
experience of being to such a place that induces a totality of engagement in the aesthetic and conceptual construct of the
work. At
the same time the digitally expanded online-cinema offers the convergence between
PC, TV, www and the experience to be dis-located
from a place and to make emotional and cognitive experience in various
locations.
The intention is not a totalitarian spectacle that overwhelms and belittles the
viewer, rather it is an inspiring manifestation that
affirms each viewer's unique position and critical relationship to
the representation. Furthermore the new networking technologies allow
these cultural experiences to extend themselves into virtual social
spaces that can constitute a further level of immersion.
The Future of Cinema can be delineated from two sources. One way is
the expansion of existing cinematographic methods and codes into new
areas. The other way is the convergence of cinema, TV and net. Especially new results are to be expected from multilocal and
multiuser virtual environments, from massive parallel virtual
worlds,
which can be developed on the basis of the global net. The exhibition
has given an overview of creative possibilities in these areas of cinematographic research - a
laboratory, where scientists and artists
can meet and a window into the future.
The presentation of Bernhard Serexhe, Head of ZKM | Museums
Communication, will be accompanied by a large video documentary of
the exhibit.
Further information on the exhibtion: http://www.zkm.de/futurecinema
FUTURE CINEMA
16 November 2002 - 30 March 2003
ZKM Karlsruhe
Curated by Jeffrey Shaw and Peter Weibel
Future Cinema is a major international exhibition of current art practice in the domain of
video, film and computer based
installations that embody and anticipate new cinematic techniques and
modes of expression. The exhibition offers the context for bringing
together for the first time a large number of highly significant cinematic
installation, multimedia and net based works that have been
produced by both young and established international artists working
in this field over the last ten years. At the same time the exhibition will premier numerous new
works, some specially
commissioned for this exhibition, and many actually produced at the
ZKM. A strong curatorial emphasis will be on installations that diverge from the conventional wall mounted screen format and which
explore more immersive and technologically innovative environments
such as multi-screen, panoramic, dome projection, shared
multi-user,
and on-line configurations. Another central focus will be on works
that explore creative approaches to the design of interactive non-linear narrative
content.
Besides the installation works, the ZKM will use its Media Theater to
present a number of performances and changing installations, as well
as an opening conference of presentations and discussions by the exhibition
artists. While the exhibition itself will focus on current
artistic practice in the field of digitally expanded cinema, a major
catalogue will be published that documents the historical trajectory
of those many and variegated cinematic experiments that prefigure,
inform and contextualize our current cinematic condition.
Curatorial commentary on the exhibition by Jeffrey Shaw:
The history of the cinema is a history of technological experiment,
of spectator-spectacle relations, and of production, distribution and
presentation mechanisms that yoke the cinema to economic, political
and ideological conditions. Above all it is a history of creative exploration of the uniquely variegated expressive capabilities of
this remarkable contemporary medium. Despite cinema's heritage of technological and creative
diversity, it is Hollywood that has come
to define its dominant forms of production and distribution, its technological apparatus and its narrative
forms. But the current
hegemony of the Hollywood model of movie making is about to be relegated by the more radically new potentialities of the digital
media technologies, which is why the rise of the video game and location based entertainment industries is such a significant
phenomena. These new digital contexts are setting an appropriate platform for the further evolution of the traditions of
independent,
experimental and expanded cinema.
Though it is still early in the process, one can identify some of the
focal features of this emergent domain of the digitally expanded
cinema. The technologies of virtual environments point to a cinema
that is an immersive narrative space wherein the interactive viewer
assumes the role of both cameraperson and editor. And the technologies of video games and the Internet point to a cinema of
distributed virtual environments that are also social spaces, so that
the persons present becomes protagonists in a set of narrative
dis-locations.
The digital domain is above all distinguished by it variegated range
of new interaction modalities. Needless to say all traditional forms
of expression are also interactive to the extent that they are must
be interpreted and reconstructed in the process of apprehension, but
digital interactivity offers a new direct dimension of user control
and involvement in the creative proceedings. The traditional cinema's
compulsive spectacle-spectacle relationship will be transformed as the
growing spectrum of input-output technologies and algorithmic
production techniques are applied to the digitally expanded cinema.
Cinema builds hyper realities, space time constructs that are conjoined to the presence of the spectator in the darkened magical
space of the movie-theater. From Cinerama to 3D to Omnimax, the cinema has yearned to construe its fictions in a space of equivalence
with the real. The objective, as in many forms of art, is the experience of being in that place that induces a totality of
engagement in the aesthetic and conceptual construct of the work.
The intention is not a totalitarian spectacle that overwhelms and belittles the viewer, rather it is an inspiring manifestation that
affirms each viewer's unique position and critical relationship to
the representation. Furthermore the new networking technologies allow
these cultural experiences to extend themselves into virtual social
spaces that can constitute a further level of immersion.
The accomplished Chilean filmmaker Raul Ruiz has criticized the compulsive attributes of the central conflict theory in the Hollywood
cinema ("Poetics of Cinema", 1995), and calls for strategies whereby
the autocracy of the director and his subjugating optical apparatus
can be shifted towards the notion of a cinema that is located in the
personally discoverable periphery. How exactly to achieve this is a
very pertinent challenge, and solutions are being offered by new methods of visualization and utilization.
The biggest challenge for the digitally extended cinema is the conception and design of new narrative techniques that allow the
interactive and emergent features of that medium to be fulfillingly
embodied. Going beyond the triteness of branching plot options and
video game mazes, one approach is to develop modular structures of
narrative content which permit an indeterminate yet meaningful numbers of permutations. Another approach involves the algorithmic
design of content characterizations that would permit the automatic
generation of narrative sequences that could be modulated by the user, for instance by using a genetic model of selection. And perhaps
the consummate venture is the notion of a digitally extended cinema
that is actually inhabited by its audience who then becomes agents of
and protagonists in its narrative development.
Curatorial commentary on the exhibition by Peter Weibel:
The Future of Cinema can be delineated from two sources. One way is
the expansion of existing cinematographic methods and codes into new
areas. The other way is the convergence of cinema, TV and net. The
classical cinema can be defined as collective experience of one fixed
stable projector projecting a moving image on one screen in one room.
Therefore each change of one of these factors, for example multiple
screens, panorama screens, moving projections, different rooms, are
already expansions of the contemporary practises of cinema.
On the level of the material display of the image are also many new
techniques in development. Smart materials are developed which can be
new sources of light and colour. New lenses are developed which contain information as a temporal code. In general there is a change
from refractive optics to diffractive optics.
Especially new results are to expect from multilocal and multiuser
virtual environments, from massive parallel virtual worlds, which can
be developed on the basis of the global net. These new communication
channels of the net in combination with GPS-Systems, satellite transmission and WAP mobile phones are allowing new forms of
interactive personal and collective cinema on a digital basis.
The exhibition will give an overview about future possibilities in
this three areas of cinematographic research through selected prototyps. The show will be a laboratorium, where scientists and
artists meet, a window into the future.
Bernhard Serexhe
Abteilungsleiter / Head of Department
Museumskommunikation / Museums Communications / Education Department
/////// / |< ||| | Zentrum fuer Kunst und Medientechnologie Karlsruhe
/////// / |< ||| | Center for Art and Media Karlsruhe
/////// / |< ||| | Centre d'Art et de Technologie des Medias de Karlsruhe
Lorenzstrasse 19
D - 76135 Karlsruhe
email: serexhe@zkm.de
Tel. +49 721 81 00 1991
Fax. +49 721 8100 1999
Sekretariat Mrs. Womack
Tel. + 49 721 8100 1990
http://www.zkm.de
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